Salem is a strategic card game of deception, built for 4-12 Players. It is most suited for players aged 12-93. Estimated game time is 25-35 minutes.
1 Faux Book Container
114 Cards (15 Town Hall, 39 Tryal, 60 Playing)
1 Thirty-second Hourglass
1 Instruction Manual (Includes character biographies)
14 Circle Tokens
The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. “Salem” takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.
The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique.
Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game.
Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, “Witch” or “Not a Witch.”
During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player’s Tryal cards to reveal. Once all “Witch” Tryal cards have been found, the villagers of Salem win.
Players can also use green and blue cards such as “Alibi”, “Stocks”, “Matchmaker”, “Asylum”, and “Scapegoat” to help or hurt their allies or enemies.
As players draw cards, they will eventually draw black cards that take immediate effect. One black card, “Night”, forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, “Conspiracy,” forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise “Conspiracy” may soon have the whole town turned evil.
Before long, accusations will be flying, and screams of “She’s a WITCH!” will wake the neighbors. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground.
I played this with a regular game group these last two weekends and I have to say it is an absolute hit! We’re all very picky when it comes to our games and the fact that yours is universally requested shows just how excellent your final product is.
From me and my family and friends. Thank you. We finally broke out Salem on Saturday. I’ve played five times since that initial wonderful first game and each game has been wonderful, full of laughs and intrigue.
We played with 7 – 12 players each time and and each game has been vastly different to the last with one exception. One of our players always seems to end up in the stocks
One of our pickiest gamers said: “I want to play this immediately again” and he has never said that about anything. All that played over the weekend loved it and there hasn’t been a single player who said a bad thing. The artwork is beautiful, the box is beautiful and most importantly the game itself is beautiful.
It was massive HIT in Puerto Rico. New gamers and experienced gamers alike loved it. Love it, Salem easily rocketed to my top favorite games and now my party game of choice.
-Emmanual Ortiz Sotomayer